Plain text about Dungeons and Dragons (2023)

By William Schnoebelen
Reproduced with permission

Dungeons and Dragons is a tragic and tangled subject. It is essentially a feeding program for the occult and witchcraft. For Christians, the first biblical problem is the fact that Dungeons and Dragons violates the commandment of I Ths. 5:22 "Abstain from all appearances of evil." Much of the trappings, art, characters, and writing in D&D certainly appear evil - to say the least.

In addition, the second problem is that the materials themselves contain authentic magical rituals in many cases. I can tell you that from my own experience. I was a witch high priest from 1973 to 1984 (Alexandrian tradition). During part of that time (1976-80) I was also involved in hardcore satanism. We have studied and practiced and trained more than 175 people in the craft. Our "Covendom" was in Milwaukee, Wisconsin; just a short drive away from the global headquarters of TSR, the company that makes Dungeons and Dragons in Lake Geneva, WI. In the late 1970's some of the game designers actually came to my wife and I as prominent "wizards" in the community.They wanted to make sure the rituals were authentic.For the most part they are.

These two guys sat in our living room and took extensive notes from us on how to make sure the rituals were really "from the book" (meaning they actually came from magical grimoires or workbooks). They seemed happy with what they got and left grateful.

In 1986, a fellow appeared on The 700 Club who was a former employee and game designer for TSR. He testified directly on the show that he got into a fight with the management there because he saw that the rituals were too authentic and could be dangerous. He protested to his boss and was basically told that was the intention -to make the games as realistic as possible.He had pangs of conscience (despite not being a Christian at the time) and felt he had to leave the company.

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Now the question is whether a person "innocently" performs an authentic ritual that summons a demon or curses someone; think they're just playing a game - couldn't the ritual still be effective? I think we know the answer to that question. If you try to shoot your friend in the head with what you think is a discharged pistol, not knowing there's a grenade in the chamber, does that make your friend less dead because you've been playing?

People need to understand that God's universe is based on laws no less real in the spiritual realm than the laws of physics that propel a bullet out of a gun—and those laws are just as irreversible. God says that when you dabble with magic and the occult, you are beyond His will and protection (assuming you are a Christian). If you are not a Christian then you are REALLY playing with fire. Some verses that clearly teach this are found in Exod. 22:18, Lev. 19:31, Lev. 20:6, Deut. 18:10, 1Sat. 15:23, 2kg. 21:6, Isa. 8:19, Gal. 5:20, Rev. 21:8, Rev. 10:15 p.m.

Deadly Games?

To quote an old adage, "Although the boys throw stones at the frogs in sports, the frogs die in earnest." Just because the people who play D&D think they're playing a game doesn't mean the evil spirits (who ARE very real) will consider it a game. If you perform rituals or cast spells that invite them into your life, they will come - believe me! We've prayed with enough people our age and younger who were ex-D&D fans and they totally depended on it.

This brings us to other unsavory aspects of the game. A pro-D&D psychologist wrote: "There is hardly a game in which the players do not indulge in murder, arson, torture, rape or mugging"1In fact, the Dungeon Master's Guide cites the celebrated Adolph Hitler as an example of a real historical figure who displayed D&D charisma! The values ​​contained in the game are at best "might makes right".

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Additionally, much of the game contains overtones that reek of illegal sex and sexual violence. For example, the cover of a D&D supplement called Eldrich Wizardry shows a naked woman lying on an obviously satanic ritual altar. This tragic scene is compelling because it is truly what is being done in real satanic groups across the country.2It is extremely sadomasochistic because the destiny of such a woman is to be either raped, gang raped, tortured or sacrificed to a demon god. These types of images can be very provocative and seductive for adolescent men or even adults.

Also, male characters in the game often try to seduce female characters; and there are many references to things like venereal disease and satyriasis (a male state of constant sexual arousal). Can such things be appropriate for Christians, or even for any decent human being of whatever faith?

Do-It-Yourself-Gehirnwäsche

In addition, fantasy role-playing (FRP) games like D&D use brainwashing techniques:

  1. Fear Generation - through spells and mental imagining of fearful, emotional scenes and threats to FRP characters survival.
  2. Isolation psychological removal from traditional support structures (family, church, etc.) into an imaginary world. Physical isolation from extremely time-consuming play activities outside of the family atmosphere.
  3. Physical torture and mental images of killing can be almost as real as the actual experiences. The games focus on killing and torture for power, acquiring wealth and surviving the characters.
  4. Erosion of Family Values ​​- The Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance.
  5. Situational ethics - every action can be justified in the player's mind, so there is no absolute right or wrong; no morale other than "dot" morale is required to ensure survival and progress. There are no win-win situations and good forces rarely triumph over evil forces.
  6. Religious values ​​and belief systems (see below) are being restructured from traditional Judeo-Christian ethics (which most people in Western culture adhere to) to belief in multiple gods and deities. Players align themselves with specific deities of their choosing; Guardian deities are strongly recommended. These are not fantasy deities, they come from real ancient religions and beliefs! Only occult gods are included. In addition, pollution is encouraged in many ways, e.g. B. by excrement or urination to "contaminate a writing".
  7. The loss of self-control authority over oneself is handed over to the DM. Depending on the player's personality and ego strength, this loss can be close to absolute.
  8. Humiliation pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses. Much of the material (as noted above) moves well within pornographic realms and emphasizes the taint of innocence.3

A clash of worldviews!

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This is another, broader topic here. The values ​​of the game are not only violence and death; They also transport the player into an entirely different view of life: what anthropologists have dubbed the "Magical World View (MWV)". This MWV is well outside the cultural norms of most societies and certainly outside the realms of biblical values. Let me explain:

  1. The MWV teaches that there is a neutral force in the universe, like gravity, that is magical. In this worldview there is no sovereign God; rather, the universe is run like a gigantic machine. The application of magic is understanding how to manipulate the universe to get what you want. The analogy would be putting a real coin in the slot of a vending machine and pushing the button. You'll get your candy automatically - provided you used the right coin and pressed the right button. The MWV is like that. When you know the right technology (spell, ritual, incantation, etc.) the universe becomesgot toreact - like the light must come on when you flick the switch. It is automatic and scientifically repeatable.
  2. On the contrary, the Judeo-Christian worldview (i.e., taken from the Bible and represented to some extent by most cultures in the western world) teaches that the universe is controlled by a sovereign person, God. To get "results" He must be asked. Therefore, it's more like a child walking up to a parent and asking for candy than getting it from a vending machine. The parent can say "Yes", "No" or "Wait until later". Similarly, there is no way in the Bible to automatically manipulate God to get what you want because He is an almighty person. Also, God says magic is a deep and heinous sin (see above).

Obviously, these two worldviews cannot exist in the same moral universe. Either one is true and the other is false, or vice versa. Therefore, one cannot be a Christian and believe in MWV and not be some kind of hypocrite or deceived person. This is because magic in the Dungeons and Dragons "universe" is neutral and can be used by "good guys" or "bad guys". It's like "The Force" in thewar of starsmovies. This magical morality pervades D&D and is in complete contradiction to the Word of God and even common sense.

Now the question arises, can a person play the game without subscribing to the worldview? It's possible, but given the level of emotional and intellectual engagement the game requires, is that really realistic? D&D is not like chess or Monopoly. It's a game that deeply involves the whole person and can last for months if played well. How can a person, Christian or not, delve so deeply into a view of reality without affecting the rest of their life? It's hard to imagine, especially considering that much of the game has very demonic and magical content. As the saying goes, "If you lie down with dogs, get up with fleas."

As the Apostle Paul warns us (1 Corinthians 15:33), "Be not deceived: bad communication corrupts morality." ", then I don't know the meaning of the terms!

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This provides us with a spiritual explanation as to why the following tragic litany of evil continues to unfold around Dungeons and Dragons players. The psychological explanation supports this as well, as we now understand that D&D can easily be a form of mind control that also uses genuine occult techniques to encourage possession by evil spirits.

  1. "Freeway Killer" Vernon Butts, who committed suicide in his cell in 1987 while being held as a suspect in a series of murders, was an avid D&D player.4
  2. D&D player (14 years old) commits suicide by hanging, 1979, name withheld at parents' request.
  3. D&D Player (17 years old) Michael Dempsey, Lynnwood, WA. Suicide by gunshot wound to the head, 5/19/81. Witnesses saw him attempt to summon D&D demons minutes before his death.
  4. D&D player (? years old) Steve Loyacano, Castle Rock, CO., suicide by carbon monoxide poisoning, 10/14/82. The police report satanic writings and a suicide note as death to D&D.
  5. D&D player (21 years old) Timothy Grice, Lafayette, CO., suicide by shotgun blast, 1/17/83. According to detective reports, "D&D became a reality. He thought he wasn't limited to this life but could leave [it] and come back for the game."
  6. D&D player (18 years old) Harold T. Collins, Marion, OH., suicide by hanging, 4/29/83. Collins was noted to have "obsessed" with D&D, as if he lived the game.
  7. D&D Player (16 y.o.) Daniel Erwin, Lafayette, CO., murdered by shooting his brother's shotgun in the head, November 2, 1984 (right after Halloween). The death was apparently the result of a death pact as part of the game.
  8. D&D player (12 years old) Steve Erwin (above) suicide by gunshot 11/2/84. Detective Report: "There is no doubt that D&D took their lives."5
  9. D&D player (age not given) Joseph Malin, Salt Lake City, UT., pleaded guilty to first degree murder on March 2, 1988 and was sentenced to life in prison. He killed a 13-year-old girl while playing the fantasy role-playing game. The girl had been raped, her throat cut and stabbed twice in the chest. Police said his "violent urges were fueled by 'extreme involvement in the fantasy role-playing game Dungeons and Dragons.'"6
  10. D&D player (14 years old) Sean Sellers was convicted of murdering his parents and a grocery store clerk in Greeley, Oklahoma (11/11/87). As of this writing, he is the youngest inmate on death row in the country (now 22). His involvement in hardcore satanism, by his own admission, began with D&D. Praise the Lord, he is now a born again Christian!7
  11. D&D player (14 years old) Tom Sullivan, Jr. fell into Satanism and ended up stabbing his mother, arranging a ritual circle (from D&D) in the center of the living room floor and lighting a fire in its center. Luckily, his father and little brother were woken up by a smoke alarm; but by then, Tom, Jr. had slashed his wrists and throat with his Boy Scout knife and died in the snow in a neighbor's yard. (01/19/88, Amarillo, TX)8

Of course, as with anything else, some people (young or not) will say, "These people were just weird or losers at first. I'm too united to fall for such things. It's just a game!” Yes, and an H-bomb is just a cracker! Like the people who think they can mess with crack or premarital sex and not burn themselves from death, AIDS, or pregnancy, the person who thinks they can mess with D&D without getting burned is whistling in the dark. The evidence is definitely against them! The game is a trap too carefully crafted for many people to escape.

Conclusions

Quote from Dr. Thomas Radecki MD, a psychiatrist at the University of Illinois School of Medicine: "The evidence in these cases is actually quite impressive compared to others. The game is one of non-stop combat and violence. I realize that this game desensitizes players to violence and also causes an increased tendency towards violent behavior."9

So I think, and in the minds of most who have come out of this background like me (occultism and satanism); There's no doubt that Dungeons and Dragons and its imitators are straight out of Hell. No Christian or sane decent person of any creed should really have anything to do with them.

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endnotes
  1. PeterLeithart & George Grant, A Christian Response to Dungeons and Dragons, Dominion Press, Ft. Worth, TX. 1987, p.5.
    Back to the text
  2. AntonSzandor LaVey, The Satanic Bible, Avon Books, 1969, S. 135.
    Back to the text
  3. BeatPulling, cited in File 18 Newsletter, 10/24/86, from CCIN, 222 N. Latah St. Boise, ID. 83706-2657, 208-336-9950.
    Back to the text
  4. Search type& Grant, op. O., S.5.
    Back to the text
  5. The statistics2-8 courtesy of Yvonne Peterson, EXODUS S.A. Occult Awareness Program, P.O. PO Box 700293, San Antonio, TX. 78270; 1987, p.9.
    Back to the text
  6. SaltLake Tribune, 3/2/88.
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  7. file18 Newsletter, op. cit., 2/22/87. Since this article was originally written in 1989, I now believe that Sean Sellers was executed for his crimes and is now (thanks to the mercy of Jesus and Sean's faith in Him) in heaven.
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  8. see.Amarillo Globe Times, 19.01.92
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  9. Peterson,ibid.
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